
The people behind the raven at Ravenbrookgames
Ravenbrookgames started with a lost village. One of us spent three weeks building a modest settlement on a classic village-war world, went to bed feeling secure and woke to find it under someone else’s banner. The anger lasted an afternoon. The fascination has lasted much longer, and eventually it turned into this site.
We are a small desk of players who love medieval empire games played in the browser: the patient economies, the real-time marches, the tribes that become strange little communities. We have led tribes, served in them, been betrayed by them and occasionally saved them, and we write about these games from inside that experience.
Every review on Ravenbrookgames comes from weeks of real play on live worlds, with fresh accounts and real neighbours. We take notes as we go, compare them across the desk, and score each game on the same four criteria so you can see where a ranking comes from rather than taking it on trust.
Corvin, our raven, is a nod to the scouts that fly ahead of every army in these games. He is cautious, a little smug and usually right about building the farm first. We hope he helps you pick a world that suits your evenings, and a tribe worth staying up for.
Play long enough for the protection to wear off
A medieval strategy game shows its true character only after beginner protection ends and the neighbours start paying attention. We do not review until we have lived through that moment on a live world.
Judge the tribe tools as seriously as the battles
Combat gets the attention, but cooperation keeps villages alive. We look closely at forums, chat, support requests and diplomacy, because they decide how a typical evening actually feels for most players.
Write down only what we saw on the map
Mechanics, unit names and features in our reviews come from play and from the publishers’ own descriptions. When we are unsure of a detail, we describe the experience instead of guessing at a number.